Answer by Tepei
If you have unity pro you could use a segond camera that render a texture and use this texture to make the mirror. http://docs.unity3d.com/Manual/class-RenderTexture.html But for free it's not so...
View ArticleAnswer by Nanako
I don't have specific knowledge to offer, but a general theory/suggestion. have you tried a reflective material? There's a Reflective section in the material presets with many options, one of them...
View ArticleAnswer by ZiadJ
The proper way to achieve this is to use the mirror reflection shader available here: http://wiki.unity3d.com/index.php/MirrorReflection4 However this new version targeting Unity 5 is giving me a...
View ArticleAnswer by Pangamini
Just take the unity example reflective water asset and trim out what you don't need. Start with simplifying the shader, remove all the wave distortions etc. Basically you need to render the mirrored...
View ArticleAnswer by Cinder
Probes are now viable but still a bit meh in some conceptual ways. to get it to work as a mirror I used this script: var plane : GameObject; var character : GameObject; var offset : float; var...
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